Every Spire of Trials game mode, from ascensions to the Guardian Tower
· 2 min read · Spire of Trials

Spire of Trials is more than an elimination tournament. The lobby has modes for one player, for pairs and for teams. Here's each one.
The game is still in development; modes may change before release.

Ascension
The main mode: 3–4 floors and a final, each floor a random trial where only some players advance. The winner gets the most Shards, season XP and rank points. Bots fill empty spots when there aren't enough people. On your first visit the Play Now button starts a first ascension — a short one with two Doors rooms and a Strength final.
Quick trial
One random trial with no elimination, 2–4 minutes, rewards by place. Great for finishing daily quests.
Training hall
Any trial with bots, no elimination and no rewards. Every pad has a tip on how to beat it. The best way to learn Memory Bridge or the Animal Race before a tournament.
Daily Trial: Storm Compass
A solo mode at a stand in the training hall. 12 waves of strikes across nine sectors; safe sectors light up before each strike. Medals: bronze for 6, silver for 9 and gold for 12 clean waves. The wave sequence is the same for everyone and changes at midnight UTC. Your three best days of the week add up, and 27 clean waves in a week unlock the Storm Scholar title. The Challenge a Friend button sends an invite to play the same sequence.
Two Seals
Co-op for two. Three rooms with two galleries: the console shows the right door sign to your partner, not to you. In the final each player places a seal on a shared altar. Gold for a clean run under 85 seconds.
Spire Cup
Three stages in a row with seven bots: the Animal Race, Relic Couriers and Storm Compass. Places give 10 down to 1 point, and the total decides the winner.
Team Arena
A stand in the west of the lobby. 2v2: teams carry relics to their altar and hold a gate open with a lever; most deliveries in 90 seconds wins. You can also challenge a player to a 1v1 duel, best of three.
Guardian Tower
A PvE expedition, solo or in a pair, with its own portal: traps, two waves of stone guardians, a hall of seals and the Keeper boss. Each clear raises your mastery (up to level 10) and unlocks talents. On high difficulty your first win unlocks the Tower Keeper costume.
Where to start? Spend the first days on ascensions and quick trials, and learn the tricky trials in the guide to every trial.


